Mobile App Redesign
Description
I conducted this research to discover and define users' frustrations with their current "Reminder" application and what the application needs to improve upon to appeal to users. This project includes research, synthesis of data, user persona, design tenets, workflows, and wireframes that illustrate my recommendations for redesigning the application.
My Role: UX Research & Design
I conducted this research to discover and define users' frustrations with their current "Reminder" application and what the application needs to improve upon to appeal to users. This project includes research, synthesis of data, user persona, design tenets, workflows, and wireframes that illustrate my recommendations for redesigning the application.
My Role: UX Research & Design
Approach
Define the user. The targeted users for this experiment were college students ranging in age from 19-22 years old. We chose this population because they tend to be tech savvy, they try new things and have a good idea about what works for them and what does not. We interviewed four students with diverse majors, social obligations. Findings and Recommendations
Three out of the four students use hand written lists to prioritize their projects and to-dos. Two out of the four students use several applications to track to-do lists, while two out of four keep two or more hand written journals and or tablets. Furthermore, prioritization was a frustration point for each user. Students expressed frustrations with the to-do list application not enabling them to establish an order of importance within the application. Three out of the four students solve prioritization by hand written to do lists, the fourth uses a different application called Trello. Recommendations:
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